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0
votes
Fixed

[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...

Asset Loading

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Mar 15, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project SceneTypo2) Notice the Console warning3) Click on it and notice it says to use SceneManager.onSceneL... Read more

0
votes
Won't Fix

[Android] PlayFullScreenMovie doesn't work on some Android devices

Android

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Mar 15, 2016

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Version/s: 5.3.3p1

Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more

0
votes
Fixed

[GearVR] Pause/Unpause repeatedly crashes app

VR

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Mar 15, 2016

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Version/s:

1) Enable developer mode in the Gear VR service.2) Start the app.3) Repeatedly mash the Gear VR Back button to pause/resume quickly.... Read more

0
votes
By Design

Application.logMessageReceived gives an empty stack trace in release builds

Scripting

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Mar 15, 2016

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Version/s: 5.3.3p1

Reproduction steps:1) Open attached project2) Make sure Development Build is not selected3) Build for Android or OSX or iOS4) Run th... Read more

0
votes
Fixed

Both VS2015 and MonoDevelop open same script

Scripting

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Mar 15, 2016

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Version/s: 5.5.0a1

Script opened from Editor, opens both in VS2015 and Monodevelop. 2. How we can reproduce it using the example you attachedThis may b... Read more

0
votes
Fixed

Null reference exception when dragging prefab onto scene of other Unity ...

Editor - Other

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Mar 15, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more

0
votes
Won't Fix

[WP8.1] Multitouch uses a lot of processing power

WP8.1

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Mar 15, 2016

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Version/s: 5.4.0b9

To reproduce:1. Build and run attached project2. Try to use multitouch3. Notice that performance drops Reproducible: 5.5.0a2, 5.4.0b... Read more

4
votes
Postponed

Custom MenuItem hotkey takes priority over Input Field

Input

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Mar 15, 2016

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Version/s: 5.3.3p2

Steps to reproduce:1. Create new empty project2. Create folder named "Editor"3. In said folder create C# script named "MenuItems"4. ... Read more

0
votes
Won't Fix

[Android] Custom mask effect is not visible on devices with Vivante GC70...

Android

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Mar 15, 2016

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Version/s: 5.3.3p3

Reproduction steps:1) Open attached project "MaskVivanteGC7000UL"2) Build and run on a device Expected result: You should see a spri... Read more

0
votes
Not Reproducible

Importing project uses 100%memory due to lots of big terrain tiles

Progressive Lightmapper

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Mar 15, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1) open user's attached project - it should crash while importingIf it does not then try navigating in scene view Read more

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