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[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps:1) Open the project SceneTypo2) Notice the Console warning3) Click on it and notice it says to use SceneManager.onSceneL... Read more
[Android] PlayFullScreenMovie doesn't work on some Android devices
Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service.2) Start the app.3) Repeatedly mash the Gear VR Back button to pause/resume quickly.... Read more
Application.logMessageReceived gives an empty stack trace in release builds
Reproduction steps:1) Open attached project2) Make sure Development Build is not selected3) Build for Android or OSX or iOS4) Run th... Read more
Both VS2015 and MonoDevelop open same script
Script opened from Editor, opens both in VS2015 and Monodevelop. 2. How we can reproduce it using the example you attachedThis may b... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce:1. Build and run attached project2. Try to use multitouch3. Notice that performance drops Reproducible: 5.5.0a2, 5.4.0b... Read more
Custom MenuItem hotkey takes priority over Input Field
Steps to reproduce:1. Create new empty project2. Create folder named "Editor"3. In said folder create C# script named "MenuItems"4. ... Read more
[Android] Custom mask effect is not visible on devices with Vivante GC70...
Reproduction steps:1) Open attached project "MaskVivanteGC7000UL"2) Build and run on a device Expected result: You should see a spri... Read more
Importing project uses 100%memory due to lots of big terrain tiles
Steps to reproduce:1) open user's attached project - it should crash while importingIf it does not then try navigating in scene view Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject