Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
764567
Regression
No
[Sprite Packer] Unable to generate Atlas after moving sprite sheet to Resources folder
Reproduction steps:
1) Open project I have attached.
2) Open Sprite Packer window and proceed to Sprites folder.
3) Select "GrasslandColor3@128x128" sprite sheet and notice there is Packing Tag set in inspector.
4) In the Sprite Packer window hit "Pack" button - should work fine.
5) Move "GrasslandColor3@128x128" to Resources folder.
6) In resources folder select sprite sheet and change Packing Tag and save it.
7) Repeat step 4 - Atlas should not be formed this time.
Expected behavior: Sprite atlas is generated.
Actual result: Previous sprite atlas disappears and new one is not formed.
Note: Moving to any other folder works just fine.
No workaround for those who need sprite sheets in resources folder in order to import them at runtime or to use asset store plugins that require them to be there.
Reproduced with: 5.3.2p2, 5.4.0b3, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment