Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
764567
Regression
No
[Sprite Packer] Unable to generate Atlas after moving sprite sheet to Resources folder
Reproduction steps:
1) Open project I have attached.
2) Open Sprite Packer window and proceed to Sprites folder.
3) Select "GrasslandColor3@128x128" sprite sheet and notice there is Packing Tag set in inspector.
4) In the Sprite Packer window hit "Pack" button - should work fine.
5) Move "GrasslandColor3@128x128" to Resources folder.
6) In resources folder select sprite sheet and change Packing Tag and save it.
7) Repeat step 4 - Atlas should not be formed this time.
Expected behavior: Sprite atlas is generated.
Actual result: Previous sprite atlas disappears and new one is not formed.
Note: Moving to any other folder works just fine.
No workaround for those who need sprite sheets in resources folder in order to import them at runtime or to use asset store plugins that require them to be there.
Reproduced with: 5.3.2p2, 5.4.0b3, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment