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[iOS][AirPlay] Airplay stream view is corrupt when outputting to multipl...
To Reproduce: 1. Deploy the attached project and enable AirPLay mirroring on device. 2. The app should render the ControlCamera bu... Read more
[ReflectionProbes] Non continuous baking will result in black objects
Baking lighting manually (not using the continuous baking) with reflection probes will result in black objects. To reproduce: 1. I... Read more
[Terrain] Crash on TerrainRenderer::GetPatchVertexStream when snapping i...
Steps to repro: 1. Create new porject/open the attached project 2. Select a terrain in the scene view 3. Hold 'V' key, drag it 4. Ob... Read more
[MovieTexture] Correct width & height values are not set until Play is c...
1. Open the attached project and play the scene movieTexture. 2. Notice that the first log message outputs incorrect width/height v... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce: 1. Download attached project 2. Open scene main 3. Enter play mode. See reported exception: Unknown platform pas... Read more
[WP8][UI]Button Alpha animation does not work if the alpha was set to 0
Trying to animate the color alpha of a UI button does not work on windows phone if the alpha values were set to 0 in the button sett... Read more
[ReflectionProbes] Realtime interreflections ignore bounce settings
Realtime reflection probes ignore the number of reflection bounces on the Scene tab of the Lightmapping window, and the Max Realtime... Read more
[WP8][Animation] UI sprite animations don't work in Unity 5
To reproduce: 1. Import repro.unitypackage 2. Open Example scene. It has a UI image that is being animated to switch sprites 3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes