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0
votes
Fixed

[Serialization] System.Guid can not be serialized

Serialization

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Mar 30, 2016

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Version/s: 5.4.0b11

Reproduction steps:1. Open the attached project "SerializationTest.zip"2. Open the "test" scene3. Press Play and stop few times4. No... Read more

0
votes
Fixed

5.4 editor crash in D3D11, coming from Canvas code (originally VR, but s...

DirectX

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Mar 30, 2016

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Version/s: 5.4.0b12

This project keeps shutting down while I'm in edit mode, it's been happenign every 20 minutes, from 5.4.B10 - B12, can't seem to pin... Read more

15
votes
Fixed

[iOS] onAudioFilterRead allocates memory every frame instead of reusing ...

Audio

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Mar 30, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run4. Attach the Unity profiler to the dev... Read more

0
votes
Duplicate

[WP8.1] Wrong orientation of the second splash screen

Windows Store Apps

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Mar 30, 2016

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Version/s: 5.3.4f1

When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more

0
votes
By Design

[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...

Networking

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Mar 30, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more

0
votes
Fixed

[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop

Android

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Mar 30, 2016

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Version/s: 5.3.4f1

To reproduce:1) Open attached project2) Open "DemoSceneDesigner" scene3) Build and run on device4) Notice that the lines aren't rend... Read more

3
votes
Fixed

[iOS] Build and run does not work with Xcode 7.3

iOS

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Mar 30, 2016

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Version/s: 5.3.4f1

Read more

0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

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Mar 30, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more

0
votes
Fixed

AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight

Animation

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Mar 30, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play example scene3. Notice that event is fired once. See in the console "E... Read more

0
votes
Fixed

[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work

IL2CPP

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Mar 30, 2016

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Version/s: 5.2.4f1

PerformanceCounter on iOS with IL2CPP doesn't work Read more

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