Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
766985
Regression
No
Baked emission is baked only if the material is first in array
Repro steps:
1) Open the project and test.scene in it
2) Build the lighting
2) Notice the scene is dark and there are two materials on Tower_Lighting object(see screenshot 1)
3) Swap the materials in places and rebuild lighting
4) Notice it is bright now and emission was baked (see screenshot 2)
Reproduced in: 5.4.0b4;5.3.2p1; 5.2.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment