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Framerate is not capped while running in background
Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce:1) open users attached project2) play scene '1' - "Fatal Error in gc too many threads" Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps:1. Open project user has attached2. Open "Dx11GeomertyShaderBug" scene3. Observe wireframe s... Read more
[OnServerConnect]Function is called twice
Steps to reproduce:1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").2. Open scene named "MainMenu".3. Make sure that ... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT:1) Place Android SDK somewhere protected (like into Program Files)2) Delete important part of SDK (for example, build tools)3) O... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce:1. Download and open project2. Open Profiler if not opened (ctr+7)3. Click on model "Arissa.fbx" in project windo... Read more
Playable.CastTo crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "CrashAnimation"3. Run the sceneUnity crashes Reproduced with: 5.4.0b3, 5.... Read more
Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Play the scene4. Disable the 'With On Audio Filter" compone... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor