Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.2p2
Issue ID
767546
Regression
No
[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player
When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrect for the scene on the computer monitor.
To see the bug build a VR-enabled standalone player that starts with VRSettings.enabled set to true but later toggled VRSettings.enabled to false. When VRSettings.enabled becomes false, the scene on the computer monitor stretches horizontally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment