Search Issue Tracker
[RotationBySpeed] Particles rotate at the same speed, regardless of thei...
Rotation by speed does not affect the rotation rate of particles based on their speed. Repro steps:1. Open RotationBySpeed from atta... Read more
Unity crashes on mono_string_new when trying to open scene
To reproduce:1. Open attached project ("790501.zip")2. Open "Main6" scene Actual behavior: Unity crashes Read more
[Collision] Lifetime loss on collision feels like it is subtracting too ...
Particle lifetime loss upon collision looks to be taking away too much lifetime. Repro steps:1. Open LifetimeLoss scene from attache... Read more
[Shaders][5.5] Courtyard project shader errors: unrecognized identifier ...
After importing "The Courtyard" project, some shaders are pink due to errors 1. What happened Some of the custom shaders result in e... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro:1. Launch Unity2. Open asset store3. Try to import the towel substance package Note: When the import dialog comes up,... Read more
Unity Editor crashes when saving/closing the imported "The Courtyard" pr...
Unity Editor crashes when saving/closing the imported "The Courtyard" project 1. What happened Unity Editor crashed (reliably reprod... Read more
[Renderer] Pivot offset on the Y axis is inverted
The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project.2. Select P... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro:1. Add a new 3D cube as a GameObject2. Move it to the assets to make it a prefab3. Now press undo (cmd + z) till it i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS