Search Issue Tracker

Won't Fix

Votes

1

Found in

Issue ID

790471

Regression

No

[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on tiled gpus

OpenGL

-

Info:
Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffer content. It results in lower performance.

Steps:
1. Open project "RenderTextureLogicalLoad".
2. Build on iOS.
3. Run with xcode.
4. Capture GPU frame.
5. Notice that the last glDrawElements (Graphics.Blit), causes logical load. It shouldn't be called, because destination buffer should be discarded.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.