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Won't Fix
Votes
1
Found in
Issue ID
790471
Regression
No
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on tiled gpus
Info:
Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffer content. It results in lower performance.
Steps:
1. Open project "RenderTextureLogicalLoad".
2. Build on iOS.
3. Run with xcode.
4. Capture GPU frame.
5. Notice that the last glDrawElements (Graphics.Blit), causes logical load. It shouldn't be called, because destination buffer should be discarded.
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