Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b16
Issue ID
790450
Regression
No
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure of the prefab GO in the hierarchy
Steps to repro:
1. Add a new 3D cube as a GameObject
2. Move it to the assets to make it a prefab
3. Now press undo (cmd + z) till it is removed from the hierarchy
4. Do a redo to create the object
Note that the prefab structure is corrupted in the hierarchy and now we can see a parent container and the child. The label is no longer blue.
Check screencast for more information.
Happens the same on 5.3.4p4 and on windows 8.1 64 bit as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment