Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b15
Issue ID
790478
Regression
No
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark scene as dirty
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Notice that it's not marked as dirty. That's because EditorSceneManager.MarkAllScenesDirty is called in Awake.
Workaround: User UnityEditor.EditorApplication.delayCall += () => UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty(); in Awake().
Reproduced with: 5.3.3f1, 5.3.4p4, 5.4.0b16
Comments (1)
-
guneyozsan
Sep 08, 2018 20:59
This reappeared on 2018.2.6f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #764048