Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b15
Issue ID
790478
Regression
No
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark scene as dirty
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Notice that it's not marked as dirty. That's because EditorSceneManager.MarkAllScenesDirty is called in Awake.
Workaround: User UnityEditor.EditorApplication.delayCall += () => UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty(); in Awake().
Reproduced with: 5.3.3f1, 5.3.4p4, 5.4.0b16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
This is a duplicate of issue #764048