Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b15
Issue ID
790478
Regression
No
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark scene as dirty
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Notice that it's not marked as dirty. That's because EditorSceneManager.MarkAllScenesDirty is called in Awake.
Workaround: User UnityEditor.EditorApplication.delayCall += () => UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty(); in Awake().
Reproduced with: 5.3.3f1, 5.3.4p4, 5.4.0b16
Comments (1)
-
guneyozsan
Sep 08, 2018 20:59
This reappeared on 2018.2.6f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #764048