Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b5
Issue ID
911176
Regression
Yes
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game View to go black and spams "Invalid pass number" errors
Steps to reproduce:
1. Open attached project
2. Make sure that Editor is running in OpenGL mode (not Metal)
3. Open the 'CorridorDemo' scene
4. Make sure the Game View is visible
5. Notice that almost entire Game window is black (screenshot #1) and "Invalid pass number for Graphics.Blit" errors are spammed in the console
Notes:
Metal builds and game view with Metal Editor enabled seems to work fine.
Builds made with OpenGLCore graphics API are also affected, though a little bit differently (screenshot #2).
You can select 'Profiles/CorridorProfile' asset and disable 'Screen Space Reflection' image effect to observe that the issue disappears.
Reproduced with: 2017.1.0b1, 2017.1.0b5
Doesn't reproduce with: 2017.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment