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1
votes
Fixed

[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...

Windows Store Apps

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Feb 25, 2016

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Version/s: 5.3.2p2

When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more

0
votes
Fixed

Bug in the Cache Server

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Feb 25, 2016

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Version/s: 5.3.1f1

Read more

1
votes
Fixed

[CharacterController]Trigger-CharacterController inaccuracy

Physics

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Feb 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Download the project and open the scene named "BugScene".2. Notice that both game objects "Rigidbody+Collider"... Read more

1
votes
Won't Fix

[GLCore] No quadbuffer stereo support via the -enable-stereoscopic3d com...

XR SDK

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Feb 25, 2016

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Version/s: 5.3.1f1

Looks like stereo rendering is not implemented on GLCore. Read more

0
votes
Fixed

[ImageEffects] Image Effect brightens scene in Linear color space

OpenGL

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Feb 25, 2016

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Version/s: 5.3.0f4

Image effect script in conjunction with MSAA brighten the game view in Linear color space on GLCore. 1. Open Level 01 from attached ... Read more

0
votes
By Design

Custom inspector stopped working after Unity update

IMGUI

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Feb 25, 2016

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Version/s: 5.3.3f1

To reproduce:1. Open attached project2. Open SceneA3. Change the value of "someValue" with the slider in the custom inspector for My... Read more

0
votes
Fixed

NullRef exception appears in "AvatarMaskInspector.IsMaskUpToDate ()" whe...

Animation

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Feb 25, 2016

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Version/s: 5.4.0b8

Regression: first build where issue was introduced: Version 5.4.0b7 (b558e46def43)Steps:1. Open attached project2. Go to "Assets -&g... Read more

0
votes
Won't Fix

Not all recent projects are vicible in launcher window

Connect

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Feb 25, 2016

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Version/s: 5.4.0b8

Not all recent projects are vicible in Connect window 1. What happenedNot all recent projects are vicible in Connect window2. How we... Read more

3
votes
Won't Fix

[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...

Shaders

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Feb 25, 2016

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Version/s: 5.4.0b8

Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

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