Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.0f4
Issue ID
754556
Regression
No
Normal maps within procedural materials are suffering from very poor compression quality
Steps to reproduce:
1. Open project "754556.zip"
2. Open scene "ExampleScene"
3. In Game view, notice noise present on the wing of the left aircraft (which uses substance) and no noise on the right aircraft (which uses normal material)
Expected behaviour: Left aircraft has same normal map as right aircraft
Reproduced with: 5.2.3p2, 5.3.0f4, 5.4.0a5
Note: 5.2.4f1, 5.3.0p1, 5.4.0a6 doesn't generate Normal map at all
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AsyncReadManager.GetFileInfo fails to get files when they were created during runtime.
- UI elements are not visible on certain X-axis positions when the rotation of the Y-axis is 90 (or -90) degrees
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
Add comment