Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.0f4
Issue ID
754542
Regression
No
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:
1. Open the attached project
2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'
3. Drop 'Material' onto 'Cube' in the Hierarchy
4. Press Play and notice that the cube is green
5. Defocus the editor window, notice that the cube changes to black
6. Stop the scene
7. Delete either 'TestDll.dll' or 'TestDll.dll.mdb' and Play
8. Notice that the cube no longer changes to black
Workaround: Resetting the buffer in Update (Toggle 'Enable Fix' in 'GameObject')
Expected: Buffer stays the same and cube doesn't change
Reproduced with: 5.4.0b15, 5.3.4p3, 5.2.3p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Resolution Note:
Reloading any asset results in materials being Awoken, which clears the non-serialized state like ComputeBuffer references.
We expect that script code has to ensure it is assigned correctly every frame or after asset import changes have occurred.