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[HardwareInstancing][AssetBundles]Non-instanced draw calls are increased...
Steps to reproduce: 1. Open Unity; 2. Open attached 'Instancing-Example' project and 'Main.unity' scene; 3. Enter Play mode; 4. Obs... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause issues ... Read more
Audio Listener component is not draggable in the Inspector
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Main Camera in the Hierarchy 4. In the Inspector try to drag t... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip" 2. Open scene "repro" 3. Run scene 4. Open console and notice that it's... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce: 1. Open attached project 2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root... Read more
WebGL not listed as supported UNET platform
-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro: --go to http://unity3d.com/services/multipla... Read more
[HardwareInstancing][MSE] Performance heavily drops when adding second s...
Steps to reproduce: 1. Open Unity; 2. Open attached "Main.unity' scene; 3. Enter Play mode; 4. Observe the Rendering tab in the Pro... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test" 2) Observe black... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window