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GUI in NetworkManager and NetworkLobbyPlayer leads to unnecessary GC All...
Having a NetworkManager or NetworkLobbyManager in a scene allocates 464B per call even though Network GUI is not being drawn and scr... Read more
[UWP]RPC call doesn't work when project is built with 'Unity c# project'
To reproduce:1. Open project2. Select Unity c# project3. Build and project on device4. Run start scene in editor5. Click server butt... Read more
Scriptable object holds references to no longer existing variables
Steps to reproduce: 1. Open attached project "795751.zip"2. In hierarchy, notice scriptable object "FeatureToggle" and its script3. ... Read more
Importing big project into 5.4 freezes/crashes out of memory
Steps to reproduce:1) open the project from edit2) import into unity 5.4 - it will freeze at some point when importing or crashif it... Read more
Physics fixed joint crash project
1) Open Attached project2) Open 'WarlordStyle' scene3) Enter playmode4) Mouse over the melon5) Click the left mouse button to pick u... Read more
Incorrect graphics API is display in title bar after platform switch
Steps to reproduce: 1. Create new project2. Switch platform to android3. In title bar, notice that graphics API is DX114. Switch pla... Read more
[GraphicsEmulation] Empty menu item appears on each platform switch
Steps to reproduce: 1. Create new project2. Switch platform from standalone to webgl and back again for 10 times3. Open "Edit > G... Read more
Game audio does not resume after playing Unity Ad on Android 5
Steps to reproduce:1)Build and run users project.2)Hit the button to play add. Expected result: after playing Ad, the game sound sho... Read more
OGV video stream freezes during playback while audio works as expected
Steps to reproduce: 1. Download attached project2. In the root folder there's "vlc_stream.bat" file. Edit it to have a correct path ... Read more
Constraints property is not included in custom editor of Rigidbody
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Sphere 01" and in inspector notice that ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS