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Fixed in 5.3.3

Votes

2

Found in

5.3.0f4

Issue ID

755082

Regression

Yes

Using GrabPass in Forward rendering path + HDR causes the texture to be offset

Shaders

-

Steps to reproduce:
1. Download and open attached project "GrabOffset.zip"
2. Open scene GrabPassBug
3. Select camera from hierarchy and switch make sure that rendering path is set to forward
3. Toggle HDR on/off and notice in Game view (not scene or Camera preview) that textures shifts

Note: Not reproducible in OSX.
Seems to be only reproducible in DX11 mode.

Possible workaround: Using -force-d3d9

Reproduced with Windows 10
Unity 5.2.4f1, 5.3.0p1
Not reproducible in Unity 5.1.4f1

Regression since 5.2

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