Search Issue Tracker
Fixed in 5.3.3
Votes
2
Found in
5.3.0f4
Issue ID
755082
Regression
Yes
Using GrabPass in Forward rendering path + HDR causes the texture to be offset
Steps to reproduce:
1. Download and open attached project "GrabOffset.zip"
2. Open scene GrabPassBug
3. Select camera from hierarchy and switch make sure that rendering path is set to forward
3. Toggle HDR on/off and notice in Game view (not scene or Camera preview) that textures shifts
Note: Not reproducible in OSX.
Seems to be only reproducible in DX11 mode.
Possible workaround: Using -force-d3d9
Reproduced with Windows 10
Unity 5.2.4f1, 5.3.0p1
Not reproducible in Unity 5.1.4f1
Regression since 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment