Search Issue Tracker
Fixed in 5.3.3
Votes
2
Found in
5.3.0f4
Issue ID
755082
Regression
Yes
Using GrabPass in Forward rendering path + HDR causes the texture to be offset
Steps to reproduce:
1. Download and open attached project "GrabOffset.zip"
2. Open scene GrabPassBug
3. Select camera from hierarchy and switch make sure that rendering path is set to forward
3. Toggle HDR on/off and notice in Game view (not scene or Camera preview) that textures shifts
Note: Not reproducible in OSX.
Seems to be only reproducible in DX11 mode.
Possible workaround: Using -force-d3d9
Reproduced with Windows 10
Unity 5.2.4f1, 5.3.0p1
Not reproducible in Unity 5.1.4f1
Regression since 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Add comment