Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.0f4
Issue ID
755091
Regression
Yes
[CharacterController] Character controller doesn't get grounded even if collision happens
Steps to reproduce:
1. Open attached project "Grounded.zip"
2. Open scene "repro"
3. Run scene
4. Open console and notice that it's being filled with "False" - this is value of isGrounded. Also notice that "Hit" is printed. This means that CharacterController collided with "Wagon"
Expected result: After "Hit" - isGrounded is set to True
5. Multi-Select "Capsule" and "Wagon" in hierarchy
6. Move these objects closer to origin (0, 0, 0)
7. Run scene
8. Notice that after "Hit" is printed, isGrounded is set to true - this is expected behavior
Regression introduced with Unity 5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment