Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.3.X, 2019.1.X
Votes
0
Found in
Issue ID
1132238
Regression
No
[CPU PLM] Baked shadow angle is not taken into account for indirect bounce
Steps to reproduce:
1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene
2. In the Lighting Settings, make sure that Progressive CPU lightmapper is selected
3. Bake scene lighting
4. Notice bright spot artifacts in the place where floor and wall meshes meet
Notes:
- Reproduces in: 2018.2.2f1, 2018.2.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a7
- Does not reproduce in GPU PLM and Enlighten
- Only reproduces with baked and mixed lights
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment