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Fixed in Unity 2019.2

Votes

0

Found in

Issue ID

1132238

Regression

No

[CPU PLM] Baked shadow angle is not taken into account for indirect bounce

Global Illumination

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Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

Steps to reproduce:

1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene
2. In the Lighting Settings, make sure that Progressive CPU lightmapper is selected
3. Bake scene lighting
4. Notice bright spot artifacts in the place where floor and wall meshes meet

Notes:

- Reproduces in: 2018.2.2f1, 2018.2.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a7
- Does not reproduce in GPU PLM and Enlighten
- Only reproduces with baked and mixed lights

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