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Fixed in 2019.2.X

Fixed in 2017.4.X, 2018.3.X, 2019.1.X



Found in

Issue ID




[CPU PLM] Baked shadow angle is not taken into account for indirect bounce

Progressive Lightmapper


Steps to reproduce:

1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene
2. In the Lighting Settings, make sure that Progressive CPU lightmapper is selected
3. Bake scene lighting
4. Notice bright spot artifacts in the place where floor and wall meshes meet


- Reproduces in: 2018.2.2f1, 2018.2.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a7
- Does not reproduce in GPU PLM and Enlighten
- Only reproduces with baked and mixed lights

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