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0
votes
Fixed

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce: 1. Open Attached p... Read more

0
votes
By Design

When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repr... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more

0
votes
Fixed

[openVR] Spotlight shared shadows crash

VR

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Mar 17, 2016

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Version/s: 5.4.0b10

See case 786702 for minimal repro project. Instructions: On Version 5.4.0b10 (d5987c96f84a) Tue, 08 Mar 2016 20:19:21 GMT Branch... Read more

8
votes
Fixed

[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...

MacOS

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Mar 17, 2016

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Version/s: 5.4.0b10

- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, bu... Read more

11
votes
Duplicate

[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts...

Asset Loading

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Mar 17, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open attached project "ABRefBug" 2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundle... Read more

0
votes
Won't Fix

UI elements with negative values are not sorted correctly

UI

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Mar 17, 2016

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Version/s: 5.3.4f1

To reproduce the issue follow the steps: 1. Open "UIParticles" project 2. Open "UIParticles" scene 3. Run the scene "UIParticles" 4.... Read more

0
votes
By Design

[SerialPort] ReadByte() freezes editor

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) play scene 'Main' - editor freezes at this point Read more

10
votes
Postponed

[SerialPort] BytesToRead returns null reference

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) open scene 'Main' 3) run Expected behavior: BytesToRead return 0 Actual: null reference Read more

0
votes
Fixed

[IL2CPP]Project built with IL2CPP becomes the error made in a circular r...

IL2CPP

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Mar 17, 2016

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Version/s: 5.3.2p4

IL2CPP fails to generate compilable code when unsafe C# code cases two structs to reference each other. Read more

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