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0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more

1
votes
Not Reproducible
0
votes
Fixed

[Trigger] Exit callback stopped working

Shuriken

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Apr 07, 2016

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Version/s: 5.5.0a1

Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more

0
votes
Duplicate

[OSX] Running an app with Native Resolution or switching to anything sig...

MacOS

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Apr 07, 2016

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Version/s: 5.3.4p2

To Reproduce: 1. Build run & this app (don't enable resolutions dialog).2. Observe that when the app is launched the UI elements... Read more

0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce1. Open users attached project2. Build the project and run it- Press either 1 or 2 to select window and press spac... Read more

0
votes
Not Reproducible

Leaving fullscreen resets resolution set via Screen.SetResolution

MacOS

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Apr 07, 2016

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Version/s: 5.3.4p2

1. Open attached project2. Build to OSX standalone3. Enter different resolution into input fields and press button4. Make app window... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more

0
votes
By Design

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open the attached project2. Open scene "scene"3. Play4. Notice that ball did not bounce off as expected Expect... Read more

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

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