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[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more
[OSX] Running an app with Native Resolution or switching to anything sig...
To Reproduce: 1. Build run & this app (don't enable resolutions dialog).2. Observe that when the app is launched the UI elements... Read more
[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce1. Open users attached project2. Build the project and run it- Press either 1 or 2 to select window and press spac... Read more
Leaving fullscreen resets resolution set via Screen.SetResolution
1. Open attached project2. Build to OSX standalone3. Enter different resolution into input fields and press button4. Make app window... Read more
[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps:1. Open the attached project2. Open scene "scene"3. Play4. Notice that ball did not bounce off as expected Expect... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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