Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0b14
Issue ID
786561
Regression
No
[TextureSheetAnimation] Start Frame range is one frame longer than available frames (i.e. TilesX*TilesY)
The start frame range is one frame longer than the number of frames (image attached).
Repro steps:
1. Open Test scene from attached project.
2. Select particle system and scroll to the Texture Sheet Animation module.
3. Observe how the start frame range starts at 0 and goes up to tiles XY (i.e. frame 0 and frame XY are the same frame).
Notes:
- not a regression, has always been like this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment