Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0b14
Issue ID
786561
Regression
No
[TextureSheetAnimation] Start Frame range is one frame longer than available frames (i.e. TilesX*TilesY)
The start frame range is one frame longer than the number of frames (image attached).
Repro steps:
1. Open Test scene from attached project.
2. Select particle system and scroll to the Texture Sheet Animation module.
3. Observe how the start frame range starts at 0 and goes up to tiles X*Y (i.e. frame 0 and frame X*Y are the same frame).
Notes:
- not a regression, has always been like this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment