Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
786568
Regression
Yes
[Collision] The default World Collision Radius value of 1 changes behavior of old projects
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default value to 1 can change the behavior of particles in older projects (image attached).
Repro steps:
1. Open Test scene from attached project in 5.4.0b7
2. Select particle system and observe how particles go between the cubes.
3. Open Test scene in 5.4.0b13
4. Select particle system and observe how particles no longer go between the cubes (because default collision radius is 1).
Notes:
- Technically a regression, but also a new feature. Used to work in the mid-betas (circa b7).
- Might not be as problematic and is easy to fix (setting radius to
- Versions listed are a bit of a guestimate, not 100% sure when the change got merged :)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment