Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b13
Issue ID
786581
Regression
Yes
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps:
1. Open the attached project
2. Open scene "scene"
3. Play
4. Notice that ball did not bounce off as expected
Expected result: Ball is expected to bounce off the wall when using velocity
Actual result: Ball stays in place after collision
Reproduced on: 5.4.0b13, 5.3.4p2
Did not reproduce on: 5.3.4p1, 5.4.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment