Search Issue Tracker

By Design

Votes

0

Found in

5.4.0b13

Issue ID

786581

Regression

Yes

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

-

Reproduction steps:
1. Open the attached project
2. Open scene "scene"
3. Play
4. Notice that ball did not bounce off as expected

Expected result: Ball is expected to bounce off the wall when using velocity
Actual result: Ball stays in place after collision

Reproduced on: 5.4.0b13, 5.3.4p2
Did not reproduce on: 5.3.4p1, 5.4.0b12

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.