Search Issue Tracker
By Design
Votes
3
Found in
5.3.4f1
Issue ID
786582
Regression
No
[MultiDisplay][Editor] Canvas size depends on active Game view window size for all Game view windows
Reproduction steps:
1) Open users attached project
2) Open "DisplayTest" scene
3) Update each "Game view" by clicking "Aspect ratio" drop-down (in playmode you can just click on each "Game view" window)
Expected result:
Canvas should remain unchanged for each "Game view" (size should depend on "Target display"'s "Game view" window size)
Actual result:
Canvas size on each "Game view" is set to last updated "Game view" window size.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment