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Error "ArgumentOutOfRangeException: Argument is out of range
Error "ArgumentOutOfRangeException: Argument is out of range. Parameter name: index" When double clicking single line input field wi... Read more
Visual problem with selection of text in multiline input
- Add multiple lines of text in a multiline input field. - In Play mode, select a few lines with the mouse - The last letter on ever... Read more
No DrawProcedural in CommandBuffer
There is no DrawProcedural function in CommandBuffer. According to user: "The command buffer lacks functionality to draw procedural... Read more
When script inherits from a built-in GUI component, additional fields ad...
To reproduce this bug: 1. Open the attached project 2. Open 'example' scene 3. Open 'CustomText' script 4. Notice that it inherits ... Read more
On WebGL, switching to fullscreen from keyboard requires another click f...
To reproduce this bug: 1. Open webGL_FullScreen_Bug project 2. Open 'scene' 3. It has a script which enters/closes fullscreen when ... Read more
-e BuildTarget.BB10 was deprecated and changed to
-e BuildTarget.BB10 was deprecated and changed to BuildTarget.Blackberry in 4.5. The BuildTarget.BB10 documentation page was deleted... Read more
Assets imported from older version packages are not forced to be seriali...
Steps to reproduce: 1. Open attached TextMetadata project. It has asset serialization set to be Forced Text. This can be checked by ... Read more
Calling WebCamTexture.GetPixel(..) after .Play() causes a crash (OSX)
To Reproduce: 1. Open the attached 'repro453p1.zip' & run scene 1. 2. Observe that Unity crashes on the second WebCamTexture.GetPix... Read more
SampleAnimation doesn't update the position value when a curve only has ...
To Reproduce: 1. Import the attached packagae 'repro.unitypackage' & and add 'CurveTest' prefab to the scene. 2. Make sure that t... Read more
Changing Sprite Mode on a Sprite causes all instances of a Sprite used i...
To reproduce this bug: 1. Open the attached project 2. Open GUISpriteRepro scene 3. Select GUIButtonDefault in the project view 4. ... Read more
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