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[Scripting]Lack of consistency: Int / Integer
Steps to reproduce:1. Open attached project.2. Open script named "Test".3. Add this line of code somewhere inside of "Test" class:"G... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that, as the camera pans forward and back, the shadows don't... Read more
[DX12] On built project Unity startup's splash screen is missing
Reproduction steps:1) Open attached project2) Go to Player settings (Edit > Project Settings > Player)3) Open "Other Settings"... Read more
Cannot add scenes with similar names to Network Manager
1. Open the attached project 'NetBug'2. Open the scene 'main'3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to index... Read more
Setting useGravity to true though it was already true causes Rigidbody t...
Steps to reproduce: 1. Open attach project "796324.zip"2. Open scene "repro"3. Run it4. In console notice output message, although g... Read more
Unable to deploy OBB to some devices with Android 6.0
Reproduction steps:1) Open user's attached project2) Make sure that "Split Application Binary" is selected3) Build and run project o... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce:1) open attached "shadyBug"2) compile and show "MultiTextureBlend5" shader3) import compiled shader - shader fail... Read more
"Invalid editor window UnityEditor.FallbackEditorWindow" error when usin...
Steps to reproduce:1) Open the attached project (796252_easy_repro.zip).- Don't change the layout.2) Enable 'Maximize On Play'.3) Pr... Read more
SkinnedMeshRenderer does not render a dynamic mesh that was created in-m...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Select any avatar by clicking on it5. Input an... Read more
[Android/Audio] Android app stops playing audio at all if another app ta...
To reproduce:1) Create new project2) Add an Audio Source to scene with a piece of audio set to play on awake and loop3) Build and ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS