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Fixed in Unity 5.3.2

Votes

0

Found in

5.3.1f1

Issue ID

755423

Regression

Yes

[Particles] Invalid AABB / InFinite errors in 5.3.1

Shuriken

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-

Priority: 2Necessary for shipping a final release

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Severity: 3Secondary functionality broken

When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with particle systems manipulating meshes. Only started happening in 5.3.1

Comments (44)

  1. 8eb52abbdb2d78f293a67f8fdba1e150?d=mm

    tbngrd

    Feb 24, 2019 11:40

    This does not seem to be fixed and still happens ind Unity 2018.3.5f1.

  2. F024bb5195c75a676885a106b30b216b?d=mm

    Nyckos

    Jan 11, 2019 16:53

    In 2018.3.0f2, fixed by disabling "Limit Velocity over Lifetime" on the particle system causing the issue.

    If you still have the issue, try disabling "Velocity over Lifetime" too.

  3. 8857ae561afb7dd8084e711b21ec243b?d=mm

    HeyBishop

    Nov 02, 2018 18:45

    I'm running version 2018.2.11f1 and I'm getting the same error too too. It would seem if I disable "Velocity over Lifetime" that the problem goes away. It's really important to me to have "Velocity over Time" enabled - it provides the exact movement I'm looking for.

  4. Df1c4625f7a47f09da16bd2d32ad922f?d=mm

    Creaturtle

    Jun 21, 2018 17:17

    Scratch that previous post, it seems like setting speed modifier to 0 for velocity over lifetime with curve messes with the system.

  5. Df1c4625f7a47f09da16bd2d32ad922f?d=mm

    Creaturtle

    Jun 21, 2018 17:05

    Hey guys, so I've been scratching my head over this error as well. None of my scripts were the cause, however. I had my size over lifetime module set to start at the middle of the lifetime. I assume up until that point was reached, the size was NaN or something of that sort. Upon disabling size over lifetime, this got fixed.

  6. E2f5fcfcbd9f0b79c83d91325f97bda1?d=mm

    lauris47

    Apr 18, 2018 10:23

    Got this in Unity 2017.4.0f1

  7. 6d58a56ff86b952382eb506d3376a884?d=mm

    carpinus

    Mar 21, 2018 09:20

    Not fixed in Unity Version 2017.2.1

  8. 16d4010d1a79feccc33e40cc0aa58495?d=mm

    Undertaker-Infinity

    Jan 10, 2018 00:56

    Sorry, forgot the version.
    In 2017.3 to reproduce:
    Create a new particle system, set Start Lifetime to Infinity (you might want to also set rate to 0 and add a one-time burst so you don't fill up with particles).
    Starting the particle system (in editor or by hitting play) will show the errors. Changing lifetime to a number stops the errors.

  9. 16d4010d1a79feccc33e40cc0aa58495?d=mm

    Undertaker-Infinity

    Jan 10, 2018 00:54

    Hi
    I've set a new particle system's Start lifetime to Infinity and got these errors.
    Changing it to a number stops the errors.
    Both in editor (start simulating gives the errors, stopping stops them) and in game (via play).

  10. F3326dd853c41f0234d90fecaff8b729?d=mm

    JotaRata

    Oct 28, 2017 18:19

    It still happens in 5.5, I think it may occur when you have a particle system with small particles far from the camera, and the render cannot process them because they have a size of 0

    I suggest to make a script which disable/enable emission when the particls are close or far from the camera

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