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Fixed in 5.5.0

Votes

0

Found in

5.3.0f4

Issue ID

755398

Regression

Yes

High CPU usage while downloading assetbundles

iOS

-

1. Open attached project
2. Build to iOS
3. Press LoadBundle button
4. Look at CPU usage

Regression from: 5.3.0f1

Comments (1)

  1. Kinetic

    Oct 25, 2019 23:19

    This is not fixed at least in 2019.1.14f1. When an AssetBundle gives the "The AssetBundle 'link to my AssetBundle' can't be loaded because another AssetBundle with the same files is already loaded" error, the editor gets 100% cpu usage and requests don't work anymore until editor is restarted. Happens 100% of the times.

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