Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
755398
Regression
Yes
High CPU usage while downloading assetbundles
1. Open attached project
2. Build to iOS
3. Press LoadBundle button
4. Look at CPU usage
Regression from: 5.3.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Kinetic
Oct 25, 2019 23:19
This is not fixed at least in 2019.1.14f1. When an AssetBundle gives the "The AssetBundle 'link to my AssetBundle' can't be loaded because another AssetBundle with the same files is already loaded" error, the editor gets 100% cpu usage and requests don't work anymore until editor is restarted. Happens 100% of the times.