Search Issue Tracker
Materials on sphere in scene looks stretched according to view in inspector
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Look at sphere in scene.4. Look at material "Meta... Read more
Services are not enabled automatically when you create project with exis...
How we can reproduce it using the example you attached1 Create new project with unique (the project with such name does not exist in... Read more
[ImageEffects] SSR Reduce Banding creates "banding
SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain"2) Enter pl... Read more
[ImageEffects] SSR Distance Blur not blurring objects
SSR Distance blur does not blur objects regardless of distance from camera Repro Steps: 1) Open attached project and scene "Function... Read more
[ImageEffects] SSR Max Distance creates artifacts from Sky/BG when set a...
SSR creates artifacts from skybox/background when max distance is set to a very high value. Repro Steps: 1) Open attached project an... Read more
[ImageEffects] SSR Max Distance calculation appears to be incorrect
SSR Max Distance value appears to be incorrect. 3rd Cube away from the camera is ~21 world units from camera. SSR max distance is se... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain"2) Observe artifacts on cub... Read more
[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene "F... Read more
[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached ‘DetailMeshBug’ package;4. Double click on ‘Terrain’ gameobje... Read more
[ReflectionProbes] When blending, probe with higher importance doesn't o...
http://docs.unity3d.com/Manual/UsingReflectionProbes.htmlBlending section mentions "When one probe involved in the blend has a highe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default