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0
votes
Fixed

Setting the canvas group interactable true/false does not alter the scro...

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open Scroll view scene 3. Notice that canvas group component is attached on Canvas and I... Read more

2
votes
Fixed

InputField.ActivateInputField() has no effect when invoked during script...

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted t... Read more

0
votes
Fixed

Errors thrown when deleting text from text field on Text component

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Enter some text into input field 5. Select Text game ob... Read more

5
votes
Not Reproducible

Getting a crash if I change the UI settings and re-open scene

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open Watertower - GOOD scene 3. Disable EntityProperties game object 4. Save scene 5. Ope... Read more

0
votes
Fixed

Cloth vertices are in wrong position

Physics

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Oct 06, 2014

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Version/s: 5.0.0b7

To reproduce: 1. Open attached project 2. Open Cloth bug scene 3. Select Sloop - Sails game object 4. Notice that vertices are in w... Read more

0
votes
Fixed

Add default sprite to created Sprite gameobject

2D

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Oct 06, 2014

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Version/s: 5.0.0b5

Create > Sprite creates an empty sprite, which isn't suitable for prototyping. Having white square would be really great for prototy... Read more

0
votes
Fixed

Errors thrown when pressing Escape button to close "Search by label" con...

Project Browser/Hierarchy

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Oct 06, 2014

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Version/s: 4.6.0b19

To reproduce: 1. Create new project 2. Press "Search by label" button in project tab 3. Press Escape button 4. Notice error thrown i... Read more

0
votes
Not Reproducible

[Materials] Creating materials leaks memory

Graphics - General

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Oct 06, 2014

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Version/s: 5.0.0b7

Creating new materials leaks memory. To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe ... Read more

0
votes
Fixed

SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...

Editor - Other

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Oct 06, 2014

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Version/s: 5.0.0b6

Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduc... Read more

0
votes
Fixed

If I used a mask processing, slider set to 0 value at a time, will be al...

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more

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