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Crash in : CalculateGlobalMatrix when duplicating any material while gam...
Steps to reproduce: 1) Download attached project "Vault.zip" and open in Unity.2) Open scene "area_labs" and press Play.3) In Play m... Read more
Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce:1) Open the attached project.2) Open scene 'eg.unity'.3) Press play. - Unity crashes. Note: it crashes when execu... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window.See exception in Console:"ArgumentNullException: Argument cannot... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce:1) Open the attached project.2) Open scene 'TestScene.unity'.3) Enter play mode.- There is a rotating shape in th... Read more
Unity Editor crashes on "Rigidbody::CleanupInternal" when changing scrip...
Steps to reproduce: 1. Open attached "test1" project.2. Select "\Assets\Lietadlo\Airplane" prefab.3. Try to change any property on "... Read more
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance retur...
1. Open the attached project2. Open the available scene3. Play scene4. Check the console Having the BoxCast distance set to 0.009407... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce:1) open MD2) import custom policy (user has attached one)3) press ok4) go into options and select new policy clic... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps:1) Open project "SoundTest"2) Open scene "SongMenu"3) Enter play mode--- You should hear music playing4) Press "l... Read more
[iOS] "Stale Touch Detected!" error after the game minimizing and re-ope...
To reproduce:1. Build attached project to iOS and run it2. Press the "home" button to minimize the project3. Open it again, and imme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS