Search Issue Tracker
Fixed in 5.4.0
Errors when building for Windows Store with Universal 10 SDK when splash screen is set
1. Open attached project
2. Go to File -> Build Settings
3. Select Universal 10 SDK
4. Click Build and Run
Actual result: errors in the Console window
Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe "C:\Users\Student\Desktop\w10\New Unity Project 9.sln" /nologo /maxcpucount /p:Configuration=Master /p:Platform=x86 /p:SolutionDir="C:\\Users\\Student\\Desktop\\w10\\" /t:Build /clp:Verbosity=minimal'.
Output: UnityInstallationDir "C:\Program Files\Unity\Unity 5.4.0b5\Editor".
UnityWSAPlayerDir "C:\Program Files\Unity\Unity 5.4.0b5\Editor\Data\PlaybackEngines\MetroSupport".
UnityProjectDir "C:\Users\Student\Downloads\New Unity Project 9".
Copying unprocessed assemblies...
New Unity Project 9 -> C:\Users\Student\Desktop\w10\New Unity Project 9\bin\x86\Master\New Unity Project 9.exe
Package.appxmanifest(20,27): error APPX0703: Manifest references file 'Assets\SplashScreen.png' which is not part of the payload. [C:\Users\Student\Desktop\w10\New Unity Project 9\New Unity Project 9.csproj]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- LOD Group Component Meshes do not change when the Scene view is closed
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
Feb 28, 2020 10:54
Error says that I can be anywhere. So this was an error and I was looking for its solution. I was searching on the different sites for a long time and now I can check https://www.toptenwritingservices.com/uk-superiorpapers-com-review/ to find out quality task. This site has done a very well for me. This was the solution of my problem. Thanks for sharing this.