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Fixed in 2017.1.X



Found in


Issue ID




[Cloth] Repeatedly destroying objects with Cloth components causes a crash in Unity::Cloth::UpdateNormals()



When multiple objects with Cloth component are instantiated and destroyed repeatedly, a crash occurs in Unity::Cloth::UpdateNormals().

Steps to reproduce:
1) Open the attached project.
2) Press Play.

Multiple objects with Cloths are instantiated and destroyed repeatedly. Unity crashes after the objects are destroyed a couple times in Unity::Cloth::UpdateNormals().

Did not reproduce:

Regression introduced:
5.5.0b4 (reproduces all the way to 5.5.0b10)

Did not reproduce:

Comments (5)

  1. UsamaAhmedKhan

    Jun 03, 2017 17:44

    5.6 still has it

  2. zaniocz

    May 31, 2017 15:45

    Fixed in

    - (845868) - Physics: Fixed a crash that occurred while updating active skinned Meshes.

  3. AFrisby

    May 10, 2017 20:19

    Ditto-ing request for a 5.6 patch ASAP.

  4. yun-shen

    May 02, 2017 17:46

    Will this be backported into 5.6?

  5. alan-lawrance

    Apr 20, 2017 06:01

    Will this be fixed for 5.6?

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