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Fixed in 2017.1

Votes

1

Found in

5.5.0b9

Issue ID

845868

Regression

Yes

[Cloth] Repeatedly destroying objects with Cloth components causes a crash in Unity::Cloth::UpdateNormals()

Physics

-

When multiple objects with Cloth component are instantiated and destroyed repeatedly, a crash occurs in Unity::Cloth::UpdateNormals().

Steps to reproduce:
1) Open the attached project.
2) Press Play.

Multiple objects with Cloths are instantiated and destroyed repeatedly. Unity crashes after the objects are destroyed a couple times in Unity::Cloth::UpdateNormals().

Did not reproduce:
5.5.0b3

Regression introduced:
5.5.0b4 (reproduces all the way to 5.5.0b10)

Did not reproduce:
5.6.0a1

Comments (5)

  1. 58b2c32e54c9031b6eab45b73ea59c7e?d=mm

    UsamaAhmedKhan

    Jun 03, 2017 17:44

    5.6 still has it

  2. C4d3ae2dc4d11e08e7ab3e9086a21232?d=mm

    zaniocz

    May 31, 2017 15:45

    Fixed in https://unity3d.com/unity/qa/patch-releases/5.6.1p1

    - (845868) - Physics: Fixed a crash that occurred while updating active skinned Meshes.

  3. 436235f50ac4866e3e58bcbce1507663?d=mm

    AFrisby

    May 10, 2017 20:19

    Ditto-ing request for a 5.6 patch ASAP.

  4. 0d8e80f7a92f65fd66a1ae8988fdd758?d=mm

    yun-shen

    May 02, 2017 17:46

    Will this be backported into 5.6?

  5. Ba1fb4d7a2ec50878bb72b06244bc8e1?d=mm

    alan-lawrance

    Apr 20, 2017 06:01

    Will this be fixed for 5.6?

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