Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.0b9
Issue ID
845868
Regression
Yes
[Cloth] Repeatedly destroying objects with Cloth components causes a crash in Unity::Cloth::UpdateNormals()
When multiple objects with Cloth component are instantiated and destroyed repeatedly, a crash occurs in Unity::Cloth::UpdateNormals().
Steps to reproduce:
1) Open the attached project.
2) Press Play.
Multiple objects with Cloths are instantiated and destroyed repeatedly. Unity crashes after the objects are destroyed a couple times in Unity::Cloth::UpdateNormals().
Did not reproduce:
5.5.0b3
Regression introduced:
5.5.0b4 (reproduces all the way to 5.5.0b10)
Did not reproduce:
5.6.0a1
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
UsamaAhmedKhan
Jun 03, 2017 17:44
5.6 still has it
zaniocz
May 31, 2017 15:45
Fixed in https://unity3d.com/unity/qa/patch-releases/5.6.1p1
- (845868) - Physics: Fixed a crash that occurred while updating active skinned Meshes.
AFrisby
May 10, 2017 20:19
Ditto-ing request for a 5.6 patch ASAP.
yun-shen
May 02, 2017 17:46
Will this be backported into 5.6?
alan-lawrance
Apr 20, 2017 06:01
Will this be fixed for 5.6?