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0
votes
Fixed

Force applied by area/point effector is multiplied by the number of coll...

Physics2D

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Mar 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "AreaEffectorTest"3. In the scene there are two squares. Left one has four... Read more

0
votes
Fixed

AssetBundleManifest.GetAllDependencies returns bundle itself as dependency

Asset Loading

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Mar 16, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more

0
votes
Fixed

[HLSLcc] Tilt Shift set to high quality causes a big performance drop

OpenGL

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Mar 16, 2016

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Version/s: 5.4.0b10

Reproduction steps:1) Open attached project "MYMMO"2) Open scene "Main"3) Enter play mode4) Try changing Tilt Shift quality from Hig... Read more

1
votes
Won't Fix

[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx

Android

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Mar 16, 2016

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Version/s: 5.4.0b10

To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more

24
votes
Fixed

[WWW] Getting error message 'Coroutine continue failure' when stopping a...

Networking

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Mar 16, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project2. Open and play 'coroutine' scene3. Click 'StopCoroutine(Coroutine)' or 'StopCoroutine(... Read more

6
votes
Fixed

Flickering UI and randomly changing sprites when enabling/disabling imag...

UI

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Mar 16, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more

0
votes
Won't Fix

OnRectTransformPositionChange has different number of calls than usual i...

UI

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Mar 16, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, expand "Canvas" and select "Scroll View"4. Run scen... Read more

1
votes
Fixed

Gizmos are displayed only for one camera in the Game View

Camera

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Mar 16, 2016

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Version/s: 5.4.0b10

Steps to reproduce the issue:1. Open "repro" project I have attached2. Open "repro" scene3. There are two cameras rendered on main d... Read more

0
votes
Fixed

[OSX] Cache Server won't start if there are spaces in the --path argument

Version Control

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Mar 16, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Create a directory with spaces in it2) Run RunOSX.command command like this"exec /path/to/RunOSX.command --nol... Read more

0
votes
Duplicate

[WebGL] Playback speed of looped sounds is faster than non-looped

WebGL

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Mar 16, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more

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