Search Issue Tracker
Fixed in 5.3.6
Votes
6
Found in
5.3.4f1
Issue ID
780185
Regression
Yes
Flickering UI and randomly changing sprites when enabling/disabling image in a Camera space
Reproduction steps:
1. Open attached project.
2. Open an play "FlickerScene" scene.
3. Notice a flickering UI and randomly changing sprites(GIFs attached).
Notes:
* Not reproducible in the standalone build.
Reproduced with: 5.2.4f1, 5.3.4f1, 5.4.0b10.
Not reproducible with: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment