Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.2.16f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1101140
Regression
No
Duplicated Scenes Reflection probe baked Lighting data is saved in Original Scenes folder, overwriting it
Reproduction steps:
1. Open "1101140" project
2. Select "Reflection Probe" and "Bake"
3. Duplicate and select "SampleScene"
4. Drag the "blue" material on the "Cube"
5. Select "Reflection Probe" and "Bake"
6. Go back to the Original Scene
7. Select "Reflection Probe" and notice that the "Reflection Probe" is baked with the Blue "Cube"
Expected Result: Duplicated Scenes Reflection probe baked Lighting data is saved in a separate folder for that scene
Actual Result: Duplicated Scenes Reflection probe baked Lighting data is saved in Original Scenes folder, overwriting it
Reproduced with: 2019.2.0a5, 2019.1.0b3, 2018.3.6f1, 2017.4.20f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.