Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.17f1
Issue ID
1113130
Regression
No
[Xbox][Mono] Assembly compiling error during Xbox building process when making a Debug or Development build
Steps to reproduce:
1. Open user attached project
2. Build & Run a Development or Debug build
3. Observe that the build fails with the error:
- System.Exception: Failed Assembling Assembly-CSharp.dll after running command: D:\Downloads\UnityProjects\xboxAssembly\Temp/StagingArea/Data\AOTCompileStep>D:/Program Files/2019.2/2019.2.0a5_dae745cea1fd/Editor/Data/PlaybackEngines/XboxOnePlayer/Tools\aotasm.exe "D:\Downloads\UnityProjects\xboxAssembly\Temp/StagingArea/Data\AOTCompileStep\Assembly-CSharp.dll_DWARF_stripped.s" "D:\Downloads\UnityProjects\xboxAssembly\Temp/StagingArea/Data\AOTCompileStep\Assembly-CSharp.dll.obj"
OUT:
Line 309:Unable to parse line
Expected result: Assembly compiling error should not occur during Xbox building process when making a Debug or Development build
Reproduced in: 2019.2.0a5, 2017.4.20f2 on Mono with .Net 3.5 runtime
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Broken hyperlink formatting in HDRP 3D Sample Tutorials
- Missing spaces in High Definition 3D Samples Template Tutorials
- Win64 CPU is set to None when applying changes to plugin where the meta has the serializedVersion 2
- Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
- Disabling all columns in Light Explorer throws “ArgumentException” error in the Console window
Add comment