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0
votes
Won't Fix

The Editor's performance gets worse when upgrading the project to newer ...

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May 25, 2023

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Version/s: 2022.3.0f1, 2023.2.0a8

Reproduction steps:1. Open the attached “Test Project” project2. Enter the Play Mode3. Move the mouse around in the Game View4. Obse... Read more

1
votes
Duplicate

IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...

OpenXR

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Jan 08, 2022

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Version/s: 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip"2. Make sure OpenXR is uninsta... Read more

0
votes
Fixed

[Cinemachine] NullReferenceException error is thrown on selecting Cinema...

Package: Cinemachine

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Oct 18, 2019

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Version/s: 2.3.4

NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.It also throws error on changing any val... Read more

0
votes
Fixed

Can't interact with the UI when the "Input System UI Input Module" and "...

Package: Input System

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Sep 26, 2019

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Version/s: preview - 0.2.10, preview - 1.0.0

How to reproduce:1. Open the attached project ("case_1187185-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

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Mar 25, 2015

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Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

0
votes
Fixed

[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...

Mono

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Oct 11, 2019

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Version/s: 2019.3.0a12, 2020.1.0a4

How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
Won't Fix

UsePass for ShaderLabShader is ignored and GameObjects are not rendered ...

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Feb 06, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1

How to reproduce:1. Open the project “IN_20904”2. Open the “Bug Demonstration” Scene in Scenes3. Enter the Play Mode Expected result... Read more

0
votes
Fixed

Incorrect depth values when using "Render Objects" feature

SRP Foundation

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Jul 22, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.11f1, 6000.1.0a7

How to reproduce:1. Open the attached “IN-80085“ project2. Open the “RenderObjectDepth” scene3. Enter Play Mode4. Open and enable Fr... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more