Search Issue Tracker
Fixed in 2021.3.44f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a6, future release
Votes
0
Found in
2021.3.40f1
2022.3.37f1
6000.0.11f1
6000.1.0a7
Issue ID
UUM-76307
Regression
No
Incorrect depth values when using "Render Objects" feature
How to reproduce:
1. Open the attached “IN-80085“ project
2. Open the “RenderObjectDepth” scene
3. Enter Play Mode
4. Open and enable Frame Debugger
5. In the “CopyDepth” pass change “Levels“ at the top of the Frame Debugger to range from ‘0' to '0.1’
6. Observe the “Output“ screen
Expected result: Both cubes are the same color
Actual result: The “CubeRenderObject“ is lighter than the “CubeDefault“ object
Reproducible in: 2021.3.40f1, 2022.3.37f1, 6000.0.11f1
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Comments (1)
-
AljoshaD
Sep 02, 2024 08:41
You will need to update the settings of your RenderObject feature for the fix to have effect. The problem was in the UI but the data is serialized and only updated when the settings change.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 6000.0):
the editor of the RenderObject feature always sets cameraOffset.w to 1.
This is added to the current camera position, resulting in a different view matrix. The offset.w needs to be 0.