Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.42f1
2021.3.16f1
Issue ID
UUM-26512
Regression
Yes
UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
How to reproduce:
1. Open the project “IN_20904”
2. Open the “Bug Demonstration” Scene in Scenes
3. Enter the Play Mode
Expected result: “UsePass From ShaderLab” GameObjects are rendered in Play Mode
Actual result: “UsePass From ShaderLab” GameObjects are not rendered in Play Mode
Reproducible with: 2020.3.42f1, 2021.3.11f1, 2021.3.16f1, 2022.2.0b1
Not reproducible with: 2021.3.10f1, 2022.2.0b2, 2022.2.3f1, 2023.1.0a25
Fixed in: 2022.2.0b2
Workarounds:
- Disable “SRP Batcher” in “URP-High Fidelity” Rendering settings
- After building the project problem disappears
Note: not reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
We were not able to reproduce this issue with the latest version of the Unity editor.