Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
2020.1.0a4
Issue ID
1190766
Regression
Yes
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling Coverage.GetStatsFor() on EditorApplication.SaveAssets()
How to reproduce:
1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project
2. Enable Code Coverage (Preferences > General > Enable Code Coverage)
3. Restart Unity
4. Open Test Runner (Window > Test Runner)
5. Run the "EditorTests > Tests > GetCoverageStats_ForMethod_DoesNotCrash" test
Actual Result: Unity crashes.
Reproducible in: 2020.1.0a8, 2019.3.0b7, 2019.3.0a12.
Regression introduced in: 2019.3.0a12.
Not reproducible in: 2019.3.0a11, 2019.2.9f1.
Notes:
- It might be connected with case 1183682
- Coverage doesn't exist in Unity 2019.1 and lower.
----------------------
Fixed in 2020.1.0a12, 2019.3.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment