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0
votes
Active

Roslyn Analyzer Additional Files are reported in the wrong place for loc...

Package: Rider

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Jul 22, 2025

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Version/s: 3.0.36

How to reproduce:1. Open the attached “IN-108832” project2. Navigate to Edit → Preferences → External Tools3. Change the “External S... Read more

1
votes
Feature Request

Animator Substate Machine Entry Node Ignores Transition Conditions

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Jul 21, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Reproduction steps:1. Open the attached “IN-107460_Repro.zip“ project2. Open the “Assets/SampleScene.unity“ Scene3. Double-click “As... Read more

0
votes
Won't Fix

Main Editor Window is loaded with gaps on the side and bottom borders wh...

Window management

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Apr 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9, 2019.3.0a1

How to reproduce:1. Open any Unity project2. Resize the Main Editor Window to fill the whole screen (the window must not be maximize... Read more

0
votes
In Progress

MaterialPropertyBlock of a SpriteRenderer is reset when it is updated th...

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Nov 20, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Open the attached “UnityBugReproduce.zip” project2. Open the “SampleScene” scene3. Enter Play Mode4. Select the ... Read more

0
votes
Fixed

SpeedTree shaders give warnings about pow(f, e) after being compiled

Graphics - General

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May 04, 2020

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Version/s:

1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more

2
votes
Fixed

[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...

Profiling

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Aug 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more

0
votes
Won't Fix

[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...

Graphics - General

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction Steps:1. Import attached project.2. Open "MainScene" scene.3. Select OpenGL as the Graphics API.4. Select "TestObject" ... Read more

0
votes
Fixed

[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...

Package: Visual Effect Graph

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Oct 18, 2019

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Version/s: 6.9.0

When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more

0
votes
By Design

'Allow Material Override' does not keep Shader Graph settings

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Jul 01, 2025

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Version/s: 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-102285_DepthShadow2022.zip“ project2. Open the “Assets/DevDunkStudio/Depth Shadows/Shade... Read more

2
votes
Fixed

VR does not render if a renderTexture whose format is set to RGB565 is c...

VR

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Attempt to enter playmode Expected result: everything as usualActual ... Read more

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