Search Issue Tracker

0
votes
Won't Fix

Video player does not replay a video when NVIDIA Vertical Sync is set to...

-

Jul 04, 2024

-

Version/s: 2021.3.40f1, 2022.3.36f1, 6000.1.0a2, 6000.2.0a1, 6000.3.0a1, 7000.0.0a7

Reproduction steps:1. Change the “Vertical sync” to “Fast“ in the Nvidia Control Panel2. Open the “1887696_h264.zip“ project3. Open ... Read more

0
votes
Fixed
0
votes
Fixed

Mobile Notification Settings are not saved

Package: Mobile Notifications

-

Jan 16, 2020

-

Version/s: 1.0.4-preview.5

Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more

0
votes
Fixed

GPU Lightmapper produces invalid texels in a certain scene

Progressive Lightmapper

-

Feb 08, 2020

-

Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more

0
votes
Postponed

Crash in g_logv when using nested/generic class

Mono

-

Aug 07, 2016

-

Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Play Test1 scene3. Editor crashes Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2, 5.2.5f1 Read more

0
votes
Fixed

Errors appear in the console when global 2D light is selected in hierarchy

Package: Scriptable Render Pipeline Universal

-

Mar 11, 2020

-

Version/s: 8.0.1

Steps to reproduce- Open the attached project in Unity 2020.1.0b1- Open the MainHUB scene- In the hierarchy, select Global Light 2D-... Read more

0
votes
Fixed

[Mobile]OnDrop() function is not called when using a touchscreen

Mobile

-

Sep 21, 2020

-

Version/s: 2019.4, 2020.1.0f1, 2020.2

Steps to reproduce:1. Open the attached project "Case_1279352"2. Open "SampleScene" Scene3. In the Project Settings->Editor set U... Read more

1
votes
Fixed

Visual Scripting can't read Bolt Saved Variables when project is migrate...

Package: Visual Scripting

-

Nov 23, 2021

-

Version/s: 1.7.6

How to reproduce:1. Open the attached project '1372762.zip'2. Build and Run the application3. In the app, press the 'Button' button4... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

-

Jan 11, 2020

-

Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Active

[RPConverter] Converting particles material enables the Emission checkbox

-

Nov 21, 2025

-

Version/s: 6000.2.12f1, 6000.5.0a3

Steps to reproduce: Download attached project and open in Unity. In the Project, select the ParticleOld material. Check the Inspecto... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.