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Particle batching broken when using a Default Particle System
1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more
"NullReferenceException" error thrown in UnityEditor.ObjectListArea when...
Reproduction steps:1. Open the attached “repro_IN-75329“ project2. In the “Assets/FootSteps“ folder (use the left Project tab), pres... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps:1. Open project "Unity-DrawMeshInstancedIndirect-master"2. Open Scenes/SampleScene3. Build and Run Expected resul... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Opacity as density for terrain has an invert behavior compare to layer l...
Steps to reproduce: Create a terrain Use the red texture joined to create the first terrain layer. Use the blue texture joined to cr... Read more
[URP] No shadows on Terrain when Cascades is set to "No Cascades" in Ren...
Reproduction steps:1. Create a new project2. In the Hierarchy window create a Terrain3. Create a Cube GameObject4. Position it on to... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
[ShaderGraph] Pasting node with mouse doesn't paste near location of the...
This is confusing when you navigate elsewhere in the graph to paste a node, then when you paste it appears that nothing happens.Node... Read more
Render Texture transparency to Light Reflections until Material is selected
Reproduction steps:1. Open attached Project "RenderIssue"2. Open "Assets/Scenes/SampleScene" scene3. Move the Scene View around the ... Read more
Crash on -[NSApplication _crashOnException:] when opening a specific cus...
Reproduction steps:1. Open the attached project “ReproProj”2. Set the Editor layout to default (Window > Layout > Default)3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject