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Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce:1. Open the attached project named "Case_1274010"2. Open the SampleScene3. Move the camera until both SpriteShape a... Read more
Light.useViewFrustumForShadowCasterCull not working properly for Shadow ...
Steps to reproduce:1. Open the attached project "FrustumShadowCullBug.zip" and open "SampleScene.unity"2. Go to Frame Debugger and c... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps:1. Create a new Project2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings3. Drag... Read more
[Profiler] Same callstack is shown for all identically named threads in ...
Reproduction steps:1. Open any project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached profili... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS------------------------------------Caused by issue on VSTU side. Read more
[Backport] BuildPipeline.BuildPlayer throws "The build cannot be appende...
How to reproduce it:1. Open the user's attached project "Upgrade.zip"2. In the menu bar click "shoutr lab" > "Export for Android"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera