Search Issue Tracker
Fixed in 2021.3.15f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0f1, 2023.1.X
Votes
0
Found in
2020.3.23f1
2021.3.5f1
2022.1.0b1
2022.2.0a17
Issue ID
UUM-1036
Regression
No
Crash when changing large asset's Mesh Compression
Reproduction steps:
1. Open the user's attached project
2. Select asset "Assets/Temp/map.fbx"
3. Change the model's Mesh Compression to "Medium"
4. Press "Apply"
Expected result: Asset's mesh is successfully compressed
Actual result: Editor throws a "Size overflow in allocator" error and "crashes
Reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.4f1, 2022.1.0b1
Note:
- crash also happens when setting Mesh Compression to "Low" or "High"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment