Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a20
Votes
0
Found in
2020.3.23f1
2021.3.5f1
2022.1.0b1
2022.2.0a17
Issue ID
UUM-1036
Regression
No
Crash when changing large asset's Mesh Compression
Reproduction steps:
1. Open the user's attached project
2. Select asset "Assets/Temp/map.fbx"
3. Change the model's Mesh Compression to "Medium"
4. Press "Apply"
Expected result: Asset's mesh is successfully compressed
Actual result: Editor throws a "Size overflow in allocator" error and "crashes
Reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.4f1, 2022.1.0b1
Note:
- crash also happens when setting Mesh Compression to "Low" or "High"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject doesn't execute animation the way it's supposed to until any GameObject in the Hierarchy is selected when in the Play Mode
- PropertyField does not properly render its field when changing it back from a valid Asset to "None"
- "ArgumentException: Input Button Enable Debug Button 1 is not set" is thrown when "Enable Debug Button 1" is deleted
- Duplicate invocations when Enabling InputActions during handling an input action
- "Assertion failed on expression" exceptions are thrown when using IJobParallelForTransformExtensions.RunReadOnly
Add comment