Search Issue Tracker
Fixed in 2021.3.15f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0f1, 2023.1.X
Votes
0
Found in
2020.3.23f1
2021.3.5f1
2022.1.0b1
2022.2.0a17
Issue ID
UUM-1036
Regression
No
Crash when changing large asset's Mesh Compression
Reproduction steps:
1. Open the user's attached project
2. Select asset "Assets/Temp/map.fbx"
3. Change the model's Mesh Compression to "Medium"
4. Press "Apply"
Expected result: Asset's mesh is successfully compressed
Actual result: Editor throws a "Size overflow in allocator" error and "crashes
Reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.4f1, 2022.1.0b1
Note:
- crash also happens when setting Mesh Compression to "Low" or "High"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment