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[LineRenderer] Deprecated API method points to a deprecated API variable
LineRenderer's SetVertexCount(); is deprecated and points to numPositions which in itself is deprecated and points to positionCount.... Read more
[Oculus] Standalone player crashes
1) setup rift2) Build and run the app3) Observe immediate crash upon app startup Read more
[Windows] Button game object hitbox moves above when switching to Fullsc...
To reproduce: 1. Download attached project "904471.zip" and open in Unity2. In the PlayerSettings, set the D3D Fullscreen Modes to E... Read more
[Linux Editor] Most of the items in 'Window' menu dropdown become unavai...
When 'Window' dropdown is expanded after entering play mode, most of its items are unavailable. Steps to reproduce:1) Open any proje... Read more
GameObject with Sprite Renderer when OnBecameVisible/OnBecameInvisible d...
Reproduction steps:1. Open the attached project;2. Open the scene "MainScene";3. Enter Play mode;4. Move Main Camera along x axis; A... Read more
Importing large 32bit cubemap with max size set on 8192 throws Overflow ...
To reproduce:1. Open project attached by the user2. Select game object "skybox_32bit" and in inspector set its texture shape to cube... Read more
[Regression] Copying color from component throws NullReferenceException
Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce:1. Open the attached "Phobia_5.6" project and "SceneCrash" scene2. Enter playmode Expected result: Agent moves to i... Read more
Render() into targetTexture causes flickering of child Camera
Reproduction steps:1. Open the attached project. Load scene "CameraTest" and enter a play mode;2. The scene has two cameras, each on... Read more
Debug.LogAssertion method does not log anything to the console when call...
To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip)2. Open "testScene" scene if not open3. Press Play4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used