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[Transform] Rotating an object with an out of center child changes the p...
Reproduction steps:1. Open the attached project 'Rotate'2. Open the available scene3. Rotate the objects 1-6 in the scene view and o... Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more
Crash in g_hash_table_destroy when connecting to server
To reproduce:1. Open attached project (MainServer.zip)2. Run attached server (Auth.zip)3. Run ConnectionScene4. Click Connect to Aut... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce:1. Download and open attached project.2. In the build settings select WebGL as a target platform.3. Try building ... Read more
[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app.... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it.2. Compare two characters and notice downscaled cha... Read more
Array of ColorSlider makes all elements to be edited at once
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Main Camera" -> "GameObject"4. Edit Col... Read more
Directional light shadows break the culling of non-visible objects
Steps to reproduce: 1. Download and import attached project.2. Press play.3. Make sure you see stats window, pay attention to visibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled