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1
votes
Postponed

Prefab values appear bold (overridden) even when they haven't been edited

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Jan 20, 2015

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Version/s: 4.6.1f1

How to reproduce: 1. Open attached project 2. Drag the Cube.prefab into the scene - Note that its rotation and position are bold, ... Read more

0
votes
Fixed

Image for adding Tags needs to be updated in manual page

Docs - Manual

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Jan 20, 2015

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Version/s: 5.0.0b20

Editor/Data/Documentation/en/Manual/Tags.html - the image in the "Applying a tag" section is really ancient and needs an update Read more

0
votes
Fixed

Project Browser - Support text description with a screen shot

Docs - Manual

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Jan 20, 2015

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Version/s: 5.0.0b20

Maybe it would be a help for user to support the following part of the text with a screen shot, so user knows exactly how to change ... Read more

0
votes
Fixed

API Updater not run in some scenarios

Scripting

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Jan 20, 2015

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Version/s: 5.0.0b20

Read more

0
votes
Fixed

PlaymodeStateChanged is not triggering

Editor - Other

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Jan 20, 2015

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Version/s: 5.0.0b20

Read more

5
votes
Won't Fix

[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...

2D

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Jan 20, 2015

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Version/s: 5.0.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Open scene view 4. Select player 5. Move player up or down 6. Notic... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's

Docs - Scripting Reference

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Jan 20, 2015

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Version/s: 5.0.0b20

The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more

1
votes
By Design

[API] Setting the lightmap manually during playmode does not work outsid...

Progressive Lightmapper

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Jan 20, 2015

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Version/s: 5.0.0b18

Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more

0
votes
Fixed

Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you call Lightmapping.Clear while baking, the error message returned makes no sense at all: &GetLightProbes() == ::GetLightProbe... Read more

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