Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4p4
Issue ID
790261
Regression
Yes
Animation stops before reaching designated position
Steps to reproduce:
1. Open the attached project
2. Open the available scene
3. Play the scene
4. Select 'BoosterOpeningPrefab' in the Hierarchy
4. In the Animator window trigger the 'ToMemorium' parameter
5. Notice that the cube is not centered on the screen and the camera has not reached it's final position
Workaround: Deleting the 'BackgroundOutgame_Classic' state in the Animator and undoing the action (Ctrl+Z) sometimes fixes the problem
Expected: The cube is centered on the screen after the animation completes
Reproduced in: 5.1.3p3, 5.2.3p3,
Fixed in 5.3 and afterwards
Regression from 5.3.4p1 to 5.3.4p2
Also reproduced in: 5.3.4p4, 5.4.0b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Add comment