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Fixed in 5.4.0



Found in


Issue ID




Animation stops before reaching designated position



Steps to reproduce:
1. Open the attached project
2. Open the available scene
3. Play the scene
4. Select 'BoosterOpeningPrefab' in the Hierarchy
4. In the Animator window trigger the 'ToMemorium' parameter
5. Notice that the cube is not centered on the screen and the camera has not reached it's final position

Workaround: Deleting the 'BackgroundOutgame_Classic' state in the Animator and undoing the action (Ctrl+Z) sometimes fixes the problem

Expected: The cube is centered on the screen after the animation completes

Reproduced in: 5.1.3p3, 5.2.3p3,
Fixed in 5.3 and afterwards
Regression from 5.3.4p1 to 5.3.4p2
Also reproduced in: 5.3.4p4, 5.4.0b16

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