Search Issue Tracker
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[LockCursor][OSX] Screen.lockCursor doesn't hide the cursor
To Reproduce: 1. Open the attached project on b17, play scene 'TestScene'. 2. The cursor is locked, but not hidden. (might be nece... Read more
[Sprite Editor] Sprite name disappears when changing pivot
To reproduce: 1. Open attached project 2. Open test scene 3. Select BodyItem2 in project window 4. Open sprite editor 5. Select Bod... Read more
On iOS keyboard "Return" key changes to "Done"
To reproduce: 1) Create new project 2) Create InputField 3) Make sure that Line type is set to single 4) Mark Hide mobile input 5) ... Read more
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html The documentation on Quaternion's operator* says: "Rotati... Read more
[SampleAssets] Projector/Multiply shader does not work with Graphics API...
To reproduce this issue: 1. Import the attached package 2. It has Projector/Multiply shaders from SampleAssets 3. Open 'scene' 4. N... Read more
[NavMeshAgent] Changing member "velocity" value, changes only after frame
When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test" 2. Open scene ... Read more
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only change...
To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. It has a 'Cube' with Rigidbody2D and IsKinematic set to tr... Read more
If LayoutGroup is on the panel, children of it are added to the animatio...
To reproduce this issue: -Open the attached project -Open 'Main' scene -Select Canvas -It has a Panel as a child -Panel has 2 butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag