Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.3p3
Issue ID
779574
Regression
No
Substances remain "isProcessing"/"Generating" forever
To reproduce:
1. Open attached project
2. While some substances are still busy processing (the provided in-scene UI will show you) click "play" again to exit play mode
3. Some substance materials are now locked as "busy generating"
4. Press "play" again and these ones that didn't finish the first time will never finish in play mode
5. Exit play mode and look at the substance within the editor, these materials are still marked as "busy generating" and have become locked in that state forever
Reproducible: 5.2.4f1, 5.3.4f1, 5.4.0b10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
DarkArts-Studios
Mar 19, 2016 07:18
Unity 5.3.2f1 is not affected by this, I'm using that Unity version for stability, due to the above.
So this is actually a regression, but between 5.3.2 -> 5.3.3
Thanks guys