Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.3p3
Issue ID
779574
Regression
No
Substances remain "isProcessing"/"Generating" forever
To reproduce:
1. Open attached project
2. While some substances are still busy processing (the provided in-scene UI will show you) click "play" again to exit play mode
3. Some substance materials are now locked as "busy generating"
4. Press "play" again and these ones that didn't finish the first time will never finish in play mode
5. Exit play mode and look at the substance within the editor, these materials are still marked as "busy generating" and have become locked in that state forever
Reproducible: 5.2.4f1, 5.3.4f1, 5.4.0b10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
DarkArts-Studios
Mar 19, 2016 07:18
Unity 5.3.2f1 is not affected by this, I'm using that Unity version for stability, due to the above.
So this is actually a regression, but between 5.3.2 -> 5.3.3
Thanks guys