Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.3p3
Issue ID
779574
Regression
No
Substances remain "isProcessing"/"Generating" forever
To reproduce:
1. Open attached project
2. While some substances are still busy processing (the provided in-scene UI will show you) click "play" again to exit play mode
3. Some substance materials are now locked as "busy generating"
4. Press "play" again and these ones that didn't finish the first time will never finish in play mode
5. Exit play mode and look at the substance within the editor, these materials are still marked as "busy generating" and have become locked in that state forever
Reproducible: 5.2.4f1, 5.3.4f1, 5.4.0b10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
- New Artifact generated for Video when reimporting with identical settings
- “ArgumentOutOfRangeException: Length cannot be less than zero.“ error or “NullReferenceException: Object reference not set to an instance of an object“ error is thrown when CoreUnsafeUtils.FixedBufferStringQueue reads out of bounds
DarkArts-Studios
Mar 19, 2016 07:18
Unity 5.3.2f1 is not affected by this, I'm using that Unity version for stability, due to the above.
So this is actually a regression, but between 5.3.2 -> 5.3.3
Thanks guys