Search Issue Tracker
Resizing the camera's viewport rect affects shadow quality
By changing the resolution you're changing the projected area of each screen pixel into the shadowmap. Differing results are to be e... Read more
[Camera] [GameView] Shadow disappears with large value of far clipping p...
Reproduction steps: 1. Open attached project. 2. Open and play "TestScene". 3. Select "Main Camera" game object and change far clipp... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
Files without extention having dots in path are shown with incorrect Type
1. What happened Files without extension having dots in path are shown with incorrect Type 2. How we can reproduce it using the exam... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but not a... Read more
[ImageEffects] Bloom effects different colours at different thresholds
Bloom effect effects green channel at a higher threshold than red or blue channels. Repro Steps: 1) Open attached project and scen... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps: 1. Open attached "New Unity Project 1" project. 2. Open "Untitled" scene. 3. Select "Main Camera" game object an... Read more
[Camera] Enabling HDR buffer on camera dont do it if no images effect is...
When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages. As p... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro: --get lightmapping test project homes\qa\zbignev\Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL