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It is allowed to create Internet Match even after Archiving project
Reproduces on both Staging and Production, and for 5.2.4 and 5.4.0b15 How we can reproduce it using the example you attached 1 I cr... Read more
[ParticleSystem] Starting spawn location changes
Steps to reproduce: 1) open attached project 2) play scene 'Asteroids&Particles' 3) go into scene view and select 'SideView' from hi... Read more
[ExecuteInEditMode] OnTransformChildrenChanged is called thrice when del...
Steps to reproduce: 1. Open attached project 2. Open scene "OnTransformChildrenChangedBug" 3. In hieararchy, select "Bug" GO and cr... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene. We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes. We should detect and ref... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Build to iOS and run 4. Click on any Input Field - Not... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip" 2. Open scene "Scenes/repro" 3. In hierarchy, select "GameObject" 4. Star... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce: 1. Open attached project ("791835.zip") 2. Open "BugScene" scene 3. Notice how the mine has a "hole" caused by a shade... Read more
Unity Editor crashes when playing a scene
Reproduction steps: 1. Open project I attached "EditorCrash" 2. Open scene "demo_scene" 3. Play the scene - Unity Editor crashes No... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.