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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.2.0a1

2018.2.16f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1103878

Regression

No

Collisions miscalculated when Tilemap Collider is used

Physics2D

-

Steps to reproduce:
1. Open Project "TilemapCollider2D Bug"
2. Drag the GameObject with Cirle Collider 2D outside the area with red Tiles present
3. Enter the Play Mode
4. In Scene View drag the GameObject on the red area with various speeds and from different sides.

Expected Results: Collider is triggered immediately on Collision and Collision is only calculated if there is a Collider on a Tile
Actual Results: Collider is not always triggered on Collision or Collision is calculated with no Collider Present

Reproducible with: 2017.4.17f1, 2018.3.1f1, 2019.1.0a13, 2019.2.0a1

  1. Resolution Note:

    There's currently a limitation of 64 points (32 manifolds each with 2 points) for our contact point reporting. That limit will be removed.

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