Search Issue Tracker

Fixed in Unity 2018.3.5f1

Votes

0

Found in

2018.2.19f1

Issue ID

1109272

Regression

Yes

Hinge Joint 2D Connected Anchor doesn't rotate around Anchor when multithreading is set to ON in Project settings

Physics2D

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open attached project "Joint_repro"
2. Go to Edit->Project Settings...->Physics 2D->Job Options(Experimental)
3. Set Multithreading On and press Play

Expected results: Connected Anchor instantly changes position to Anchor position
Actual results: Connected Anchor doesn't move at all

Reproducible with: 2018.2.5f1, 2018.2.12f1, 2018.3.0f2, 2019.1.0a12
Not Reproducible with: 2018.2.4f1

Notes: 2017.4 doesn't have Use Multithreading option. Other joints work as expected. Fixed in 2018.3.5f1, 2019.1.0b3, 2019.2.0a5

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.